When the Burnout series began it was touted as a racing game with great
wrecks. Just like all racing games, you tried to inch out your
opponents while racing around various tracks, only here you get a
satisfying slow-motion death scene. It may not seem like much of an
improvement to some. But I'm always in favor of this line of
thinking. When I race, wrecks happen. Making a constant reminder of
my sucking a pleasurable distraction is a great idea. And other games
should take a page out of this book (but that's an argument for
another day). But the Burnout series has evolved beyond its original
gimmick. Now wrecking is a central part of the game. The racing
remains, as do the glorified insurance nightmares. Only now you have
wrecking challenges. You are given a car and asked to cause as much
damage as possible. Crush a group of parked RVs or slide into a busy
intersection and wait for fate to crush you. And if you'll excuse the
sexual innuendo, you get the climax of a great explosion when you do
it right. This aspect of the game doubles as a car bomb terrorist
simulator. Only without the political or cultural guilt. You can
even control your wreck. It's called crashtime and it allows you to
drive your flaming carcass. It's a hoot. As is the whole game. It
includes online and multiplayer capability. And, at 20 bucks, it a
bargain for any player. Even if you're not a racing game fan, this
one is worth playing. 9 overturned flaming buses (out of 11) |